Showing posts with label Media. Show all posts
Showing posts with label Media. Show all posts

Friday 26 July 2013

Industrial Report: Augmented Reality in Gaming and Entertainment market Size


Overview:

Augmented Reality (AR) represents a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the real world.  AR has great potential of many industry verticals including:
  • Education
  • Healthcare
  • Public Safety
  • Manufacturing
  • Energy Management
  • Gaming and Entertainment



This research analyzes emerging AR applications in gaming and the general entertainment industry as a whole.  The first section of this report evaluates the development of the AR applications as a whole. The second section focuses on the use of AR in the entertainment industry.  It includes case studies and analysis on the use of AR applications gaming and the entertainment products and services vertical as a whole. The third section of the report provides analysis of the market for the AR applications in gaming with forecasting from 2013 through 2016.

Target Audience:
  • Mobile application developers
  • Wireless infrastructure suppliers
  • OTT application and service providers
  • Wireless carriers and other service providers
  • Augmented Reality (AR) application developers
  • Online, mobile, casual, and console game companies


To Buy The Copy of This Report Visit: http://www.marketresearchreports.biz/analysis/165076


Contact

M/s Sheela
90 Sate Street, Suite 700
Albany, NY 12207
USA – Canada Toll Free: 866-997-4948

Deep Research Report: Social and Digital Entertainment Market Forecast 2013 - 2018


Overview:

The digital entertainment market is experiencing growing pains within the era of the multiscreen (TV, phone, tablet, PC, and more) environment.  The ecosystem is expected to experience massive disruption with the evolution of social networking and the convergent usage of the so-called "Second Screen" devices including smartphones, tablet, phablet, netbook, laptop and other devices.  Mind Commerce anticipates localization and other personalization methods on Second Screen applications and services as well as innovative OTT business models.




This research analyzes the digital entertainment ecosystem and the profound impact of social networking including evaluation of the multiscreen
role in business strategy.  The report analyzes the market approach of ecosystem players with case study analysis.  The report provides revenue forecasting analysis globally as well as regional and by country.  The report also provides quantitative analysis of user engagement and interaction.

Target Audience:
  • Social networking companies
  • Media companies and portals
  • Advertising agencies and brands
  • Consumer electronics companies
  • Gaming and gamification companies
  • Content Delivery Network (CDN) companies
  • Network operators and service providers of all types
  • Personalization, identity, and preference control companies


To Buy The Copy of This Report Visit: http://www.marketresearchreports.biz/analysis/165729


Contact

M/s Sheela
90 Sate Street, Suite 700
Albany, NY 12207
USA – Canada Toll Free: 866-997-4948

New Released Report: Social Business Services in the Cloud Market Forecast 2013 - 2018


Overview:

Enterprise organizations are challenged with adopting optimized social business practices while integrating global teams, driving innovation, and increased productivity.The promise of Social Business Services in the Cloud is to transform customer information into a competitive advantage through a combination of insights and real-time customer experience/perceptions.  Actionable information is derived through leveraging Big Data and related analytics.




Deployment to date indicate great potential  with revenue improvements of 28% and 108% positive ROI.Despite great opportunities, deployment and operational challenges remain, including ensuring reliable and secure infrastructure, secured system, and network management.

This research analyzes the enterprise social software platform market and cloud deployment ranging from SMBs to enterprise-level organizations.  The report includes SWOT analysis and comparative analysis by vendor, product, and solution.  The report provides forecast analysis and a view into the future of Social Business Services in the Cloud.

Target Audience:

  • Network operators
  • Social networking companies
  • Cloud infrastructure companies
  • Enterprise companies of all types
  • Social and cloud application developers


To Buy The Copy of This Report Visit: http://www.marketresearchreports.biz/analysis/166862


Contact

M/s Sheela
90 Sate Street, Suite 700
Albany, NY 12207
USA – Canada Toll Free: 866-997-4948

Wednesday 17 July 2013

Worldwide Business Survey: Global Smart TV Market Share 2012-2016


TechNavio's analysts forecast the Global Smart TV market to grow at a CAGR of 18.2 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increased spending on consumer electronic goods. The Global Smart TV market has also been witnessing an increasing number of partnerships among the value chain entities. However, the high cost of smart TVs could pose a challenge to the growth of this market.




TechNavio's report, the Global Smart TV Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in the Americas, and the EMEA and APAC regions; it also covers the Global Smart TV market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

The key vendors dominating this space include LG Electronics Inc., Panasonic Corp., Samsung Electronics Co. Ltd., and Sony Corp.

The other vendors mentioned in the report are Apple Inc., Boxee Inc., Haier Group, Onida Electronics Pvt Ltd., Koninklijke Philips N.V., Toshiba Corp., and Videocon Industries Ltd.

Key questions answered in this report:

  • What will the market size be in 2016 and what will be the growth rate?
  • What are key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by key vendors?
  • What are the strengths and weaknesses of each of these key vendors?



To Buy The Copy of This Report Visit:  http://www.marketresearchreports.biz/analysis/171196


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Contact
M/s Sheela
90 Sate Street, Suite 700
Albany, NY 12207
USA – Canada Toll Free: 866-997-4948