Overview:
Augmented Reality (AR) represents a
live, direct or indirect, view of a physical, real-world environment whose
elements are augmented by computer-generated sensory input, that enrich the
user's perception of the real world. AR has great potential of many
industry verticals including:
- Education
- Healthcare
- Public Safety
- Manufacturing
- Energy Management
- Gaming and Entertainment
To Read the Complete Report with TOC Visit: http://www.marketresearchreports.biz/analysis-details/augmented-reality-in-gaming-and-entertainment
This research analyzes emerging AR
applications in gaming and the general entertainment industry as a whole.
The first section of this report evaluates the development of the AR
applications as a whole. The second section focuses on the use of AR in the
entertainment industry. It includes case studies and analysis on the use
of AR applications gaming and the entertainment products and services vertical as
a whole. The third section of the report provides analysis of the market for
the AR applications in gaming with forecasting from 2013 through 2016.
Target Audience:
- Mobile application developers
- Wireless infrastructure suppliers
- OTT application and service providers
- Wireless carriers and other service providers
- Augmented Reality (AR) application developers
- Online, mobile, casual, and console game companies
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