Friday 26 July 2013

Industrial Report: Augmented Reality in Gaming and Entertainment market Size


Overview:

Augmented Reality (AR) represents a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the real world.  AR has great potential of many industry verticals including:
  • Education
  • Healthcare
  • Public Safety
  • Manufacturing
  • Energy Management
  • Gaming and Entertainment



This research analyzes emerging AR applications in gaming and the general entertainment industry as a whole.  The first section of this report evaluates the development of the AR applications as a whole. The second section focuses on the use of AR in the entertainment industry.  It includes case studies and analysis on the use of AR applications gaming and the entertainment products and services vertical as a whole. The third section of the report provides analysis of the market for the AR applications in gaming with forecasting from 2013 through 2016.

Target Audience:
  • Mobile application developers
  • Wireless infrastructure suppliers
  • OTT application and service providers
  • Wireless carriers and other service providers
  • Augmented Reality (AR) application developers
  • Online, mobile, casual, and console game companies


To Buy The Copy of This Report Visit: http://www.marketresearchreports.biz/analysis/165076


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